Robotics & Autonomous Systems

Human-Machine Interfaces

The capacity to join humans and machines: brain-computer and neural interfaces, augmented and immersive interaction, and the human-performance technologies at the boundary of person and system.

Capability group
Robotics & Autonomous Systems
Domain
Critical Technology · Hard Power
Identifier
factbase.org/cap/JTVN7J7W40

Papers

–

2020–2024

Paper growth

–

2020–24 on 2015–19

Patent families

68.7k

2020–2024

Filed abroad

37%

families in more than one office

Framework

What it covers

What the capability covers and what it leaves to others, and the indicators it will be measured by.

Bounds

Covers interface technology; medical applications are shared with the biotechnology group, classified by purpose, and the ethics and regulation of human enhancement belong to the governance domain.

Lineage

New in v0.1, the one wholly new capability in the release: interface technology appears across current government technology lists and had no home in v0.0.

Indicators

  • research publication share in neural and immersive interfacesResearch
  • interface device trials approvedPending
Research

Who publishes it

No research data maps to this capability yet: it is new in framework v0.1 and the research classification still follows the v0.0 topics.

Patents

Who patents it

Patent families by the nation of origin of their applicants and their earliest priority year, from the CPC and IPC classes the capability is read from. 2025 onwards is incomplete: families are published 18 months after priority.

Families by priority year

The five leading origins, families by year

18,435 applicants filed here in 2015–2024; the five largest held 10% of families (HHI 39 of 10,000: unconcentrated).

Share of families by origin, 2020–2024

  1. 1China45.3%31,126 families
  2. 2United States19.2%13,194 families
  3. 3South Korea15.7%10,786 families
  4. 4Japan6.9%4,726 families
  5. 5Germany3.2%2,213 families
  6. 6Taiwan2.0%1,374 families
  7. 7France1.4%958 families
  8. 8United Kingdom1.0%699 families
  9. 9Finland0.5%376 families
  10. 10Israel0.5%344 families

Applicants filing most internationally, 2015–2024

Families filed in more than one office, by applicant as the offices name them.

  1. 1SAMSUNG ELECTRONICS CO LTD2,732international families
  2. 2APPLE INC1,534international families
  3. 3META PLATFORMS TECH LLC1,134international families
  4. 4MICROSOFT TECHNOLOGY LICENSING LLC1,126international families
  5. 5SONY CORP920international families
  6. 6BOE TECHNOLOGY GROUP CO LTD821international families
  7. 7GOOGLE LLC792international families
  8. 8HUAWEI TECH CO LTD762international families
  9. 9SONY GROUP CORP750international families
  10. 10SNAP INC725international families

Classification read

  • G06F3/011 Body interaction for virtual reality: head, eye, hand, brain signals · 299.3k documents
  • G06F3/016 Haptic and force feedback · 74.3k documents
  • G06F3/017 Gesture-based interaction · 114.1k documents
  • G02B27/01 Head-up and head-mounted displays · 630k documents
  • G06T19/006 Mixed and augmented reality · 101.8k documents
  • A61N1/0529 Electrodes for brain stimulation · 22k documents
  • A61B5/375 Brain-wave biofeedback · 4.4k documents
  • A61F2/72 Nerve and muscle signal control of prostheses · 4.7k documents
  • B25J9/0006 Exoskeletons · 15.3k documents

Shares inventions with

Capabilities whose classes the same families also fall in, by overlap (Jaccard).

Companies

Who makes it

The companies that research, design, make, supply and operate the technology, the global leaders and the leading firms of every region.

50 companies in this capability, from 23 nations across 8 regions. Sorted by how experts see each company's global relevance in the field, from very high to very low.

  1. Very high4 companies
  2. 1

    United StatesMeta Platforms

    Through Reality Labs it leads the consumer XR headset market with Quest, sells Ray-Ban Meta smart glasses, and is developing the Orion AR glasses and an EMG neural wristband.

    Very high relevance · Software & platforms · United States, Menlo Park · founded 2004 · 74k staff

  3. 2

    United StatesApple

    It makes the Vision Pro spatial computer with eye- and hand-tracking input, and is the second-largest international patent applicant in this capability.

    Very high relevance · Hardware & devices · United States, Cupertino · founded 1976 · 164k staff

  4. 3

    United StatesQualcomm

    Its Snapdragon XR and AR1 chipsets power most standalone headsets and smart glasses outside Apple, including Quest, Ray-Ban Meta and Galaxy XR.

    Very high relevance · Design · United States, San Diego · founded 1985 · 49k staff

  5. 4

    United StatesNeuralink

    It develops the N1 implanted brain-computer interface and its robotic implantation system, and has implanted human participants in FDA-approved PRIME trials since 2024.

    Very high relevance · Hardware & devices · United States, Fremont · founded 2016

  6. High10 companies
  7. 5

    South KoreaSamsung Electronics

    It is the largest international patent applicant in this capability, makes the Galaxy XR headset on Android XR, and through Samsung Display supplies OLED and OLEDoS panels for headsets.

    High relevance · Components & subsystems · South Korea, Suwon · founded 1969 · 268k staff

  8. 6

    JapanSony Group

    It makes the PlayStation VR2 and is a leading supplier of micro-OLED displays, including those in Apple Vision Pro, and it is a top-five patent applicant here.

    High relevance · Hardware & devices · Japan, Tokyo · founded 1946 · 113k staff

  9. 7

    United StatesAlphabet (Google DeepMind)

    It develops the Android XR platform for headsets and smart glasses with Samsung and Qualcomm, and is a major patent applicant in AR interaction.

    High relevance · Software & platforms · United States, Mountain View · founded 1998 · 183k staff

  10. 8

    United StatesMicrosoft

    It created the HoloLens mixed-reality headset and the US Army IVAS programme built on it (the programme was handed to Anduril in 2025), and it holds a large mixed-reality patent portfolio.

    High relevance · Software & platforms · United States, Redmond · founded 1975 · 228k staff

  11. 9

    United StatesSynchron

    It developed the Stentrode, an endovascular brain-computer interface placed through the jugular vein, and was the first BCI company to run an FDA-approved early feasibility study (COMMAND).

    High relevance · Hardware & devices · United States, New York · founded 2016

  12. 10

    United StatesBlackrock Neurotech

    It makes the Utah Array, the electrode used in most human intracortical BCI research implants over the past two decades.

    High relevance · Hardware & devices · United States, Salt Lake City · founded 2008

  13. 11

    ChinaGoertek

    It is the dominant contract manufacturer (ODM) of VR headsets and AR optics for global brands, including Meta and Sony.

    High relevance · Contract manufacturing · China, Weifang · founded 2001

  14. 12

    IsraelElbit Systems

    It is a world leader in pilot helmet-mounted displays, supplying the F-35 Gen III HMDS through its Collins Elbit Vision Systems joint venture.

    High relevance · Systems integration · Israel, Haifa · founded 1966 · 20k staff

  15. 13

    SwedenTobii

    It is the global leader in eye-tracking hardware and licensing, used for gaze input and foveated rendering in headsets such as PlayStation VR2.

    High relevance · Components & subsystems · Sweden, Stockholm · founded 2001

  16. 14

    AustraliaCochlear

    It is the world leader in cochlear implants, the most widely deployed implanted neural interface, with more than 750,000 devices implanted.

    High relevance · Hardware & devices · Australia, Sydney · founded 1981

  17. Moderate16 companies
  18. 15

    ChinaHuawei

    It is a top-ten patent applicant in this capability and makes the Vision Glass and Vision headsets along with HarmonyOS spatial interaction.

    Moderate relevance · Hardware & devices · China, Shenzhen · founded 1987 · 208k staff

  19. 16

    ChinaBOE Technology Group

    It is China's largest display maker, supplies LCD and silicon-based OLED microdisplays for VR/AR headsets, and is a top-ten patent applicant here.

    Moderate relevance · Components & subsystems · China, Beijing · founded 1993

  20. 17

    ChinaByteDance

    Its Pico unit, acquired in 2021, makes the Pico 4 headset line, China's leading consumer VR brand.

    Moderate relevance · Software & platforms · China, Beijing · founded 2012

  21. 18

    United StatesPrecision Neuroscience

    It makes the Layer 7 thin-film cortical interface, which received FDA 510(k) clearance in 2025 for temporary implantation.

    Moderate relevance · Hardware & devices · United States, New York · founded 2021

  22. 19

    United StatesSnap

    It develops Spectacles AR glasses with waveguides from its WaveOptics acquisition, and it is a top-ten patent applicant in this capability.

    Moderate relevance · Software & platforms · United States, Santa Monica · founded 2011 · 4,911 staff

  23. 20

    TaiwanHTC

    Its Vive line of PC and enterprise VR headsets and trackers pioneered room-scale VR, and it sold part of its XR team and IP to Google in 2025.

    Moderate relevance · Hardware & devices · Taiwan, New Taipei · founded 1997

  24. 21

    United StatesValve

    It created the SteamVR platform, the Lighthouse tracking system and the Index and Steam Frame headsets, the core of PC VR.

    Moderate relevance · Software & platforms · United States, Bellevue · founded 1996

  25. 22

    ChinaXreal

    It leads global shipments of consumer AR display glasses (Air and One series) and is a launch partner for Google's Android XR glasses.

    Moderate relevance · Hardware & devices · China, Beijing · founded 2017

  26. 23

    United StatesMagic Leap

    It makes the Magic Leap 2 enterprise AR headset and now licenses its waveguide optics, including to Google; Saudi Arabia's PIF is its majority investor.

    Moderate relevance · Hardware & devices · United States, Plantation · founded 2010

  27. 24

    United StatesAnduril Industries

    In 2025 it took over the US Army's IVAS soldier mixed-reality programme (now SBMC) and is developing its EagleEye headset with Meta.

    Moderate relevance · Hardware & devices · United States, Costa Mesa · founded 2017

  28. 25

    FinlandVarjo

    It makes high-resolution XR headsets used in military and aviation simulators and in industrial design.

    Moderate relevance · Hardware & devices · Finland, Helsinki · founded 2016

  29. 26

    JapanSeiko Epson

    It makes the Moverio smart glasses and is a major supplier of micro-OLED and HTPS microdisplays for head-worn displays.

    Moderate relevance · Hardware & devices · Japan, Suwa, Nagano · founded 1942 · 74k staff

  30. 27

    South KoreaLG Display

    It supplies OLED and OLED-on-silicon panels for XR headsets and is developing high-pixel-density microdisplays for AR/VR.

    Moderate relevance · Components & subsystems · South Korea, Seoul · founded 1985

  31. 28

    IsraelLumus

    It develops reflective geometric waveguides for AR glasses and military head-up displays, made under licence by Schott and Quanta.

    Moderate relevance · Components & subsystems · Israel, Ness Ziona · founded 2000

  32. 29

    United StatesParadromics

    It develops the Connexus high-channel-count implanted BCI for speech restoration, which received FDA IDE approval for a clinical trial in 2025.

    Moderate relevance · Hardware & devices · United States, Austin · founded 2015

  33. 30

    TaiwanHimax Technologies

    It supplies LCoS microdisplays and display driver ICs for AR glasses, including early HoloLens and Magic Leap devices.

    Moderate relevance · Design · Taiwan, Tainan · founded 2001

  34. Low12 companies
  35. 31

    United StatesKopin

    It supplies microdisplays and optics for military helmet-mounted, weapon-sight and soldier-display systems, including the F-35 helmet.

    Low relevance · Components & subsystems · United States, Westborough · founded 1984

  36. 32

    United StatesVuzix

    It makes enterprise smart glasses and waveguide optics, and Quanta Computer is a strategic investor.

    Low relevance · Hardware & devices · United States, Rochester · founded 1997

  37. 33

    ChinaRokid

    It makes consumer and enterprise AR glasses (Rokid Max, Station and AI glasses) and is one of China's leading AR glasses brands.

    Low relevance · Hardware & devices · China, Hangzhou · founded 2014

  38. 34

    ChinaBrainCo

    It makes non-invasive EEG headbands and EMG-controlled bionic prosthetic hands, and it began as a Harvard Innovation Lab spinout.

    Low relevance · Hardware & devices · China, Hangzhou · founded 2015

  39. 35

    United KingdomUltraleap

    It formed from the merger of Ultrahaptics and Leap Motion, and provides camera-based hand-tracking software and mid-air ultrasound haptics used in XR headsets and kiosks.

    Low relevance · Software & platforms · United Kingdom, Bristol · founded 2013

  40. 36

    NetherlandsOnward Medical

    It develops spinal cord stimulation therapies and, with France's CEA-Clinatec, a brain-spine interface (ARC-BCI) that let people with paralysis walk again.

    Low relevance · Hardware & devices · Netherlands, Eindhoven · founded 2014

  41. 37

    Austriag.tec medical engineering

    It makes EEG/ECoG biosignal amplifiers and the recoveriX BCI stroke-rehabilitation system, widely used in BCI research labs.

    Low relevance · Hardware & devices · Austria, Schiedlberg · founded 1999

  42. 38

    CanadaInteraXon

    It makes the Muse consumer EEG headband, one of the most widely sold non-invasive brain-sensing devices.

    Low relevance · Hardware & devices · Canada, Toronto · founded 2007

  43. 39

    TürkiyeAselsan

    This defence electronics firm, majority-owned by Turkey's armed forces foundation, makes the AVCI helmet-mounted display and sight system for Turkish combat helicopters.

    Low relevance · Systems integration · Türkiye, Ankara · founded 1975 · 11k staff

  44. 40

    ChinaNeuracle Technology

    It makes EEG and BCI recording systems and develops the NEO semi-invasive epidural BCI with Tsinghua University, now in human trials in China.

    Low relevance · Hardware & devices · China, Changzhou · founded 2011

  45. 41

    ChinaStairMed

    It is a spin-out of the Chinese Academy of Sciences' Center for Excellence in Brain Science, and in 2025 began China's first prospective clinical trial of an invasive BCI with flexible ultrafine electrodes.

    Low relevance · Hardware & devices · China, Shanghai · founded 2021

  46. 42

    SpainINBRAIN Neuroelectronics

    It develops graphene-based brain-computer interfaces, received FDA Breakthrough Device designation, and carried out the first human graphene cortical interface procedure.

    Low relevance · Hardware & devices · Spain, Barcelona · founded 2019

  47. Very low8 companies
  48. 43

    SwitzerlandMindMaze

    It develops neuro-rehabilitation platforms that combine VR, motion capture and neural signals, including its FDA-cleared MindMotion products.

    Very low relevance · Software & platforms · Switzerland, Lausanne · founded 2012

  49. 44

    IndiaDimension NXG (AjnaLens)

    It is India's leading XR headset maker, building AjnaLens mixed-reality headsets for industrial training and for Indian Army and Navy simulation, and it partners with Larsen & Toubro.

    Very low relevance · Hardware & devices · India, Thane

  50. 45

    CzechiaVrgineers

    It makes the XTAL professional VR/MR headsets and pilot-training simulators used by air forces and aerospace firms.

    Very low relevance · Hardware & devices · Czechia, Prague · founded 2016

  51. 46

    SingaporeNeeuro

    It makes the SenzeBand wearable EEG headband and BCI-based cognitive training software, and is Southeast Asia's most established consumer BCI firm.

    Very low relevance · Hardware & devices · Singapore, Singapore · founded 2013

  52. 47

    FranceLynx Mixed Reality

    It makes the Lynx R-1 and R-2 open-platform mixed-reality headsets with its own folded catadioptric optics, and is Europe's main independent headset maker.

    Very low relevance · Hardware & devices · France, Paris · founded 2019

  53. 48

    BrazilARVORE Immersive Experiences

    It is Latin America's leading immersive-content studio, creator of the Emmy-winning VR work 'A Linha' and the Pixel Ripped VR game series.

    Very low relevance · Software & platforms · Brazil, São Paulo

  54. 49

    NigeriaImisi 3D

    This XR creation lab builds VR education content (leVRn C3) and runs the pan-African AR/VR Africa hackathon and Meta-backed XR bootcamps.

    Very low relevance · Professional & data services · Nigeria, Lagos · founded 2016

  55. 50

    KenyaBlackRhino VR

    This Kenyan immersive-technology studio runs an XR lab in Nairobi and develops MediAR, a no-code platform for building AR/VR experiences.

    Very low relevance · Software & platforms · Kenya, Nairobi

These companies in the Companies table →